Sokoban: Level 11 solution - Duration: 4:46. Mz821 50,718 views 4:46. Sokoban level solution 1,2,3,4,5,6.
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Sokoban 3D
Sokoban 3D is a 3D version of the puzzle game sokoban. Its goal is to push crates into marked positions. Sokoban 3D has got many features, like cool graphics, many levels (you can add levels too), unlimited undo and redo, and pathfinding.
- Publisher: Mindscape
- Last updated: June 26th, 2008
Sokoban
Sokoban GP2X is a remake of the classic Sokoban game. You as the player need to push boxes to specific locationsin the level. Once all boxes are pushed to the correct spotsthe level is finished.
- Publisher: Willems Soft
- Home page:www.willemssoft.be
- Last updated: March 8th, 2008
Sokoban++
Sokoban++ is an excellent version of the classic strategy game originated in Japan. The concept behind the game is quite simple. The objective is to push the boxes and place them on the marked positions in the board, with as few moves as possible.Easier said than done, though.
- Publisher: Joris Wit
- Home page:www.joriswit.nl
- Last updated: May 19th, 2017
JSoko
Each level has a different structure, which requires a different solution - often with a different strategy as well. The magic of the game is that boxes, which are out of the way on one move, might be in the way on the next move.The simplicity of the rules, in combination with the many levels ranging from easy to extremely difficult, have made Sokoban become a real classic.
- Publisher: Matthias Meger
- Home page:www.sokoban-online.de
- Last updated: February 26th, 2018
![Cheat Cheat](/uploads/1/2/5/8/125856602/864326738.jpg)
Soko
A Windows version of the classic game, Sokoban. The idea is to push all the colored boxes onto the X's. It's not always as easy as it looks. Soko features 355 brain-crunching puzzles and an included level editor. Soko also features a unique scorecard...
- Publisher: Mark McIntyre
- Home page:plaza.v-wave.com
- Last updated: March 19th, 2008
Sokobano
Sokobano - An entertaining implementation of the old Japanese game Sokoban featuring nice 3D graphics and intuitive controls. Written in Java.Features include:- 3D graphics, skins & workers- Several level sets increasing in difficulty (thanks to sokobano.de)- Resume & replay mode-- Intuitive mouse and keyboard control- Background audio and sounds
- Publisher: Rhouma Games, Inc.
- Home page:sokobano.sourceforge.net
- Last updated: July 27th, 2010
FreePeg
Do you like logic games? Then FreePeg is a freeware you will enjoy a lot. This simple and addictive game is a classic one, and it has been played since hundred years ago, being very popular in Europe. The rules are very simple and the goal of this puzzle game is to remove all pegs until you have only one peg left.
- Publisher: Sergey A. Stolbov
- Home page:www.gamealbum.com
- Last updated: April 17th, 2008
Christmas Crunch
Christmas Crunch is the usual Jawbreaker game, in which you need to find groups of same-colored candies and remove them from the board. Nevertheless, this one has a Christmas twist. Instead of finding candies, you need to find Christmas ornaments and crunch them out. The more ornaments you crunch simultaneously, the higher is the score you get.
- Publisher: MindJolt
- Home page:www.doublegames.com
- Last updated: April 2nd, 2009
Mah Jong Quest II™
Mah Jong Quest II is the second installment of the great sequel which could keep you playing for days until you exhaust the possibilities. This game has also to do with Kwazi, the main character from the original, whose job is to bring balance to the cosmos by solving puzzles. In addition to the tile matching game, there will be selectable tiles that must be unblocked in order to win the game.
- Publisher: GameHouse, Inc.
- Home page:www.gamehouse.com
- Last updated: May 15th, 2011
Neptunia
Neptunia is a simple and entertaining color matching puzzle game. It’s quite similar to the well-known, typical match-3 puzzle games, although it comes with slightly different concepts and elements. In other words, you have to shoot a colored stone towards the others in such way that color-based matches will happen, and the matched stone will be removed from the game.
- Publisher: INTENIUM GmbH
- Home page:www.bigfishgames.com
- Last updated: September 29th, 2014
Farm Frenzy Hurricane Season
Harvest a bumper crop of thrills as you rebuild your farm in the wake of a hurricane! With dozens of exciting levels, vivid art and animation, and bonus features galore, Farm Frenzy: Hurricane Season is surely going to be a great game to play for hours.
- Publisher: Alawar Entertainment Inc.
- Last updated: May 2nd, 2015
Expert Sokoban
Thus, in Expert Sokoban you simply select a piece and then select where you want it moved. The game figures out the shortest path instantly. It may seem at first that this takes the fun out of the game, but actually the primary challenge in a difficult level is to work out a sequence of moves and pushes that leads to a solution.
- Publisher: Timwi and Roman
- Home page:www.cutebits.com
- Last updated: February 12th, 2018
Chromentum
Enter into the depths of the quantum universe and meet the Chromates, a cute race of strange particles. Using simple laws of physics, move or shoot the Chromates to complete hundreds of cunningly designed levels.
- Publisher: Alpha72 Games
- Home page:www.alpha72.com
- Last updated: March 28th, 2008
Puzznic
If you are looking for some old-fashioned fun, Puzznic is the perfect choice for you! This puzzle game developed by ZX Games is the combination of two other top-selling well-known puzzle games: Tetris and Sokoban. From the first one, it takes the gravity rules, and from the second one, the fact of pushing boxes.
- Publisher: ZX Games
- Home page:www.zxgames.com
- Last updated: July 1st, 2008
UFO Sokoban 3D
UFO Sokoban 3D is a 3-dimensional version of the classic logic game. The goal of the game is to push all the boxes into the specified positions. Over 52 levels available. Enjoy 3D graphic effects and wonderful music.
- Publisher: Teddy Games
- Home page:www.digiminds.com
- Last updated: November 16th, 2009
MP3Quiz
MP3 Quiz is a customizable music game which takes MP3 music files from a computer and creates a random quiz by making a playing list of fragments of the songs and asking questions about the artists accordingly to the tag information. The players take turns in guessing, plus special sound effects can be added to increase the game difficulty level.
- Publisher: Canopus-Ware
- Home page:www.partyplan.org
- Last updated: December 5th, 2011
Torque 2D
Torque 2D is an extremely powerful and easy to use 2D game engine. Built upon the Torque architecture, Torque 2D offers many of the features found in our cutting edge 3D game engine, but is customized for 2D gameplay. With its intuitive and powerful editor, anyone can jump into game creation with little or no prior programming or game development knowledge.
- Publisher: GarageGames LLC
- Home page:www.garagegames.com
- Last updated: February 28th, 2012
Mahjong Christmas
Mahjong Christmas is a solitaire version of Mahjong. You can choose from a variety of festive backgrounds, Christmas-themed tile sets, and unique layouts. Ask the computer to reveal the best moves, and play guaranteed winnable or totally random games.
- Publisher: Webfoot Technologies, Inc.
- Home page:www.bigfishgames.com
- Last updated: August 14th, 2015
From StrategyWiki, the video game walkthrough and strategy guide wiki
Sokoban | Table of Contents | Walkthrough
Table of Contents
Floor 11[edit]
Initial layout
Movement paths
You will first need to move the bottom crate into the alcove on the right (as marked by the green line.) Once the crate is out of the way, you will need to adjust other crates in the counter-clockwise path. In the first cluster of three (marked by yellow lines), Move the bottom-left crate up one cell, the bottom right left by two, and move the first crate two cells below the top-right crate.
Next, handle the two crates at the north-east room. Push the crate in the alcove down by 4 tiles, and put the nearby crate in its place (or just at the entrance of the corner room).
Next, make room for moving the center crates. Move the top-right crate in the center one cell up (plus one cell right if you prefer getting a better path for visual purposes), and move the bottom-right crate up one cell. The final crate with the blue line is moved two cells right.
Once the crates are moved, you should have no difficulty getting all other crates into the target zone. When packing the crates, put the first three crates in the bottom-right corner, and the fourth at the top-left.
Floor 12[edit]
Layout
Creating a path
To escape from the crates, move right, down, left, down twice, right, and up. This allows you to exit to the right, and take the crates to the target one-by-one.
Fill the right-hand column first, then the left.
Floor 13[edit]
Layout
Picture showing how to move crates
The crate above you needs to be moved one tile up and one tile left. Head to the top-left crate, andpush it one space to the left. Return to the starting point, and push the crate below two spaces down. Circle to the left and turn up - push that crate up one tile. Return to the starting cluster, and move the initially lowest crate left two spaces (as marked by the orange line.)
The most difficult portion of the floor is packing the crates in the correct order. Place the first three crates between the pillars, starting from the bottom (marked with purple dots). The next three crates fill the top row, and the next three after that are placed just right of the pillars, starting at the top (marked in green).
Floor 14[edit]
Layout
One packing method
An alternate packing method
![Sokoban Sokoban](/uploads/1/2/5/8/125856602/960799371.jpg)
The first step in the map is moving counter-clockwise. The left-most crate is moved in line with the crates at the bottom-left, the one next to the pillar is moved down, and the one blocking the exit leading to the target area is moved three spaces down.
There are two packing orders available, both are a matter of personal preference. The first leaves the top three crates in their position, and requires placing another crate in the room right of the target. It fills the top row first (leaving a gap for the top two crates), followed by the bottom-left corner. This method requires a bit more moves, but takes less pushes.
The other packing order takes less pushes, but is slightly longer. It first moves the crate on the far left to the top right corner, and tries filling the left two and right-most columns first.
Floor 15[edit]
Layout
Approach the target area from the right, pushing any crates out of the way. Once you reach the center, move the crates into the corners, taking extras from above or below. There should be four on the left and two on the right.
Move an extra crate to the room at the bottom, then unblock the left exit by pushing the crate left. Add a fourth crate to the top and bottom rows, leaving a gap open on the top and bottom. Use the four crates on the left to fill the center row (leaving space for the two remaining crates from the top).
Floor 16[edit]
Layout
Move the first three crates up, and enter the top-right room. The top left crate is pushed to the center, the far left crate is pushed to the top-left room, and the bottom-left crate is pushed left one space.
Circle around the left to reach the target area. Push the doorway crate right two spaces, and the crate below two spaces as well. Enter the top-right room, pushing the crate one space, and return to the target area on the left. The left crate is moved to the doorway, and the right crate is pushed down one space. In the top-right room, move the bottom-right crate just in front of the doorway, have the top-right crate take its previous place, and push the top-left crate one space right.
Head down to the target - push the right crate to the bottom, and return the left crate to the upper room in the middle row. Circle around to the right of the top-room, and push the blocking crate one space left, and finish preparations by pushing the bottom crate one space right. You can now start filling the target area, starting with the crate blocking the left doorway.
Floor 17[edit]
Layout
Showing first set of moves
Starting with the top-most crate, move all crates except for the bottom-left one space to the right. This should end up with a crate just above the entrance of the lower loop - push that crate down one space. Now, move the lower-left crate one space to the right, and the upper crate one space to the left. From here, you can guide the right-most crate to the target, followed by the remaining crates on the left.
Floor 18[edit]
Layout
Before you can do anything, you need to prepare the map. At the bottom right corner, push a crate down, and a crate left. Open the center corridor by pushing the middle crate to the center target area. Next, push the crate in the left corridor to the room below, and push the next nearby crate to the right
The top four targets need to be filled first, and they are taken from the right-hand side. Get a crate just off the top-most target - it will need to be moved back and forth as you get two crates into the bottom of the four targets (right, then left), and moved to position only after the third crate is placed.
This leaves you with the set of seven targets below. Fill the top row first, and the bottom second. To do so, you need to clear out the left alcove first by placing it in the top-right target (or the bottom-right holding position if you already filled that spot with another crate). Next, get the two crates at the bottom-left corner of the room in the bottom row, and push the last three crates into position.
Floor 19[edit]
Layout
Move the first crate down one space, and continue right. When you reach the bottom two crates, move the lower left one space, and the other up one. This will allow clearing most of the bottom crates.
To unblock the center crates, continue pushing the same crate further up, and take the first left. Push the crate left. The crate needs to be pushed left, and and crate above needs to be pushed up one space. The crate inside the corridor may be brought to the target area. When you return on the left-hand entrance, push the upper crate to the right, and clear the top two crates in the alcove.
When packing, finish the right two columns first, then the bottom row. To fit the final six crates, place them at the top-right corner and bottom-right corner. The last crates should easily be moved into place.
Floor 20[edit]
Layout
This level is longer than it is difficult. It may take up to 2000 moves and 500 pushes because you need to circle around the left loop to move most crates to the target (especially the ones inside the target room but need to be moved to a holing position or onto the goal.)
In the right room, start by moving the two upper crates up by one cell. Next, create a path around the left side, and push the upper crates to the right first, and get a crate from the upper-left room to the goal.
To get other crates to the target, you need to move one crate outside the target room, then move it back into the goal. When you do, this allows you to put crates almost anywhere in the room just by shifting the left column. While tempting, it is not necessary to remove more than two crates from the target room.
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